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Maps in beamng drive
Maps in beamng drive




Support posts must include self-text for context/information. You may consider posting such submissions to /r/okbuddybeamng (not affiliated with this subreddit) instead. Low-effort, meme, or NSFW content will be removed. No low-effort submissions and memes, or NSFW content. Comments that devolve into purely off-topic discussions may be locked. For example, showing off a cool stunt, introducing a new mod you've developed, etc.įor posts, if not obvious, you should submit the link as a self-post and include an explanation. Submissions with a specific purpose are not considered self-promotion. This includes but is not limited to YouTube content, blogs/articles, referral links, etc. Be respectful, or you may be banned.ĭo not link or discuss pirated mods, games, or piracy websites. Toxic and aggressive behavior will not be tolerated.ĭo not be rude to any other user. Keep discussions civil, mature and friendly. No offensive behavior or inappropriate content. A clear cache should is a realistic and immersive driving game, offering near-limitless possibilities and capable of doing just about anything!īeamNG in-house soft-body physics engine simulates every component of a vehicle 2000 times per second in real time, resulting in realistic and high-fidelity dynamic behavior. If you try this, DO NOT SAVE THE MATERIALS or you will need to delete some files in "AppData\Local\BeamNG.drive\0.26\vehicles" most likely any "" or "materials.json" in vehicle folders and the common folder if you edited wheels/tyres and possibly more. The vehicle skins are done by editing vehicle materials similar to the maps, click on the car icon at your vehicle to get the list of materials for the car only. Trees are "m_fanpalm_leaves" and "m_palm_trunk", they have colour maps, so edit the "basecolor map" colour box too.īoth maps use the same names for materials, vaporgrid, vaporway, ect. Emissive maps and roughness are the main ones. There's 4 main materials in charge of the maps, not counting the mirror gridmap ground pane (from blank gridmap) which is not the same as "vaporgrid". If you are feeling brave you can recolour the maps easily in world editor. Vehicle skins not included, could be if an idea I have works like I want. Oh and I decided to make a matrix skin, major warning for that map, all textures move, it's really disorientating.ĮPILEPSY AND MOTION SICKNESS WARNING ON MATRIX!

maps in beamng drive

It's potato friendly I think, nice low poly count so a few extra cars can be added in traffic. City AI roads are not fully finished but there is some there. Made for screenshots then added some AI roads in the city bit and put holes in some buildings to fly through. Please let me why it happens if you find out, thanks. Possible "importing texture" issue for some, I don't know why it happens, hopefully a restart will fix. Only uploaded to, DON'T TRUST OTHER DOWNLOAD LOCATIONS!






Maps in beamng drive